Games (as Developer)


Games (as Supervisor)

A sports simulation game based on powerchair football developed in collaboration with Tayside Dynamos Powerchair Football Club.

A survival game developed alongside young adults supported through BRAG Enterprises’ Bright Futures programme.

5.PNG

A Minecraft Education world designed to engage primary schoolchildren in the history of the Isle of Cumbrae.

A narrative platforming game about siblings of children and young people with life-limiting conditions.

A collection of games developed in partnership with Children's Hospices Across Scotland (CHAS).

Cadenza3.png

An atmospheric game developed in partnership with YMCA Scotland.


Publications



Talks and Presentations

Tribal Revolutionnaire: Depicting Oppression and Upheaval in We. The Revolution (The Interactive Pasts Conference 3, 26th May 2023)

Project Filter and the Game and Experiment Model (Game Think 2.0, 3rd February 2017)


Events


Active Projects

  • 3A Framework (Critical Analysis of Historical Games)

  • Third sector partnerships (CHAS, BRAG Enterprise)

  • Unannounced book (Editor)

  • Unannounced training game (Applied Game Design & User Evaluation)


Supervisions

Current

  • Lynagh, M. The Efficacy of Simulated Project Environments in Improving Student Outcomes in Multi-Disciplinary Project Assignments. [PhD, Secondary Supervisor]

  • Brown, G. How Can Visual Design Practice Impact Athletic Performance in Exergames? [PhD, Secondary Supervisor]

Completed


Teaching

Current

  • Quality Assurance and User Research (SCQF Level 7), 2023-

  • Creative and Cultural Industries (SCQF Level 10), 2022-

Previous

  • Quality Assurance and User Experience (SCQF Level 7), 2018-2023

  • User Interfaces and Interaction Design (SCQF Level 8), 2019-2022

  • Spatial Constructs (SCQF Level 9), 2018-2019

  • Professional Project (SCQF Level 9), 2022-2023

  • Professional Contexts and Entrepreneurship (SCQF Level 10), 2018-2019

  • The Creative Industries (SCQF Level 10), 2019-2022