Project:Filter
Platform: PC
Year of Release: 2017
Development time: 18 months
Project:Filter is an educational game based on the research of noPILLS. Players assume the role of a drone operative tasked with investigating environmental issues in the virtual world. Pollution-based issues to identify include its impact on marine wildlife, rural living conditions, and industrial waste disposal. Players must enter effluent pipes located throughout the map and remove the required amount of pollutants through an arcade-style collection game.
Project:Filter is designed on the principles of exploration, challenge, and critical thinking. The game is intended for high-school pupils as part of their learning of the wider ecological effects of pollution. Players are expected to complete a short workbook during their engagement with the game, which involves identifying environmental impacts caused by micropollution, and creating an awareness poster advertising potential solutions to various ecological problems.
Publications
Reid, A. J. (2019) Project:Filter - Using Applied Games to Engage Secondary Schoolchildren with Public Policy. Journal of Virtual Worlds Research, 12(2).
Reid, A. J. (2018) The Development and Application of a Serious Game for Raising Awareness and Understanding of noPILLS: A Game-based Learning Approach. [PhD Thesis] Glasgow Caledonian University.
Ramzan, R. and Reid, A. J. (2016) The Importance of Game Jams in Serious Games. Proceedings from the 10th European Conference on Game-based Learning (ECGBL), 6-7 October, Paisley, UK.
Presentations
Game-changing Design (presented at Creating Conversation, 2017)
Project:Filter and the Game and Experiment Model (presented at GameThink 2.0, 2017)
The Importance of Game Jams in Serious Games (presented at ECBGL, 2016)
Project:Filter, Design and Experimentation (presented at DiGRA, 2016)